MetaMox
COMMANDER · DECK

Rune Tail mono white

Bracket 3 · Upgraded
2020-05-17
101 CARDS (LIMIT 100)
DECK $
$374.26
MYTHIC
1
RARE
42
UNCOMMON
23
COMMON
35
COMMAND1 CARD
MAIN100 CARDS

Creature

26 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

4 cards

Instant

10 cards

Land

15 cards
MONEY CARDS·53 CARDS·$288.98
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Creature

18 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

2 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00911921131545566+
COLOR
W: 71 pipsC: 130 pips
TYPES
Land35
Nonbasic14
Basic21
Plains21
Desert1
Creature27
Human10
Cleric8
Soldier4
Giant3
Monk3
Angel2
Cat2
Fox2
Wall2
Advisor1
Avatar1
Beast1
Demigod1
Elemental1
Elk1
Incarnation1
Knight1
Nomad1
Phyrexian1
Rhino1
Spirit1
Party8
Artifact17
Elk1
Enchantment13
Aura2
Demigod1
Fox1
Monk1
Instant10
Sorcery4
Legends7
Historic23
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Infinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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