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COMMANDER · DECK

Arixmethes EDH

Bracket 4 · Optimized
2020-04-13
102 CARDS (LIMIT 100)
DECK $
$284.65
MYTHIC
18
RARE
33
UNCOMMON
28
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Planeswalker

6 cards

Creature

56 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

14 cards

Instant

9 cards

Land

3 cards
MONEY CARDS·43 CARDS·$209.90
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Planeswalker

4 cards

Creature

17 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

7 cards

Instant

5 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Freed from the Real + Gyre Engineer: early arguably two-card combo, with no mana to spend
  • Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
007125220316485226+
COLOR
U: 82.5 pipsG: 61.5 pipsC: 236 pips
TYPES
Creature57
Elf11
Druid10
Leviathan7
Kraken6
Octopus6
Wizard6
Human5
Snake4
Merfolk3
Shaman3
Crab2
Eldrazi2
Giant2
God2
Plant2
Scout2
Bear1
Beast1
Boar1
Elder1
Elemental1
Faerie1
Lizard1
Nissa1
Ooze1
Satyr1
Serpent1
Shark1
Vedalken1
Whale1
Party6
Sorcery14
Arcane1
Enchantment10
God2
Aura1
Boar1
Human1
Saga1
Serpent1
Wizard1
Artifact9
Equipment2
Leviathan1
Instant9
Planeswalker7
Kiora3
Nissa2
Elf1
Oko1
Scout1
Ugin1
Land3
Nonbasic3
Forest1
Island1
Legends20
Historic30
LAND PROBABILITY
3 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4100.0%
TURN 5100.0%
TURN 6100.0%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite blue manaInfinite green manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
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