COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
13 cardsInstant
7 cardsLand
11 cardsMONEY CARDS·50 CARDS·$401.65
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Planeswalker
1 cardsCreature
14 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic10
Basic23
Forest23
Creature30
Elf12
Druid6
Shaman5
Human4
Ranger3
Scout3
Beast2
Elemental2
God2
Boar1
Cat1
Dragon1
Faerie1
Insect1
Phyrexian1
Praetor1
Spirit1
Treefolk1
Warrior1
Party1
Sorcery13
Arcane1
Enchantment12
Aura3
Boar1
God1
Artifact8
Equipment2
Dragon1
Instant7
Planeswalker1
Garruk1
Legends11
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colored manaInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana