COMMANDER · DECK
Azorius Control
Bracket 4 · Optimized@Nermph · 2025-03-16
DECK $
$1,500.55
MYTHIC
11
RARE
52
UNCOMMON
19
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
7 cardsCreature
23 cardsEnchantment
8 cardsArtifact
11 cardsInstant
15 cardsLand
35 cardsMONEY CARDS·60 CARDS·$1,188.02
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Planeswalker
5 cardsCreature
15 cardsEnchantment
7 cardsArtifact
6 cardsInstant
11 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Teferi, Mage of Zhalfir + Omen Machine: mass land denial
- Teferi, Time Raveler + Omen Machine: mass land denial
- and 12 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 15
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Teferi, Mage of Zhalfir + Omen Machine — Bracket 4, mass land denial
- Teferi, Time Raveler + Omen Machine — Bracket 4, mass land denial
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Soulless Jailer + Omen Machine — Bracket 3, locks the table
- Soulless Jailer + Knowledge Pool — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Omen Machine + Drannith Magistrate — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Omen Machine — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Boromir, Warden of the Tower + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic35
Island5
Plains5
Urza's4
Gate2
Mine1
Power-plant1
Tower1
Creature24
Human12
Soldier6
Wizard4
Advisor2
Archon2
Golem2
Phyrexian2
Spirit2
Angel1
Avatar1
Cleric1
Elephant1
Faerie1
Hippogriff1
Praetor1
Warrior1
Party6
Artifact16
Golem2
Phyrexian1
Instant15
Enchantment10
Human1
Soldier1
Spirit1
Planeswalker7
Teferi4
Dovin1
Karn1
Narset1
Legends20
Historic35
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Bracket 3 · locks the tableOpponents can only cast the remaining spells in their handLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can't cast noncreature spells exiled by Knowledge PoolLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · locks the tablePlayers can't cast noncreature spells exiled by Omen MachinePlayers can't draw cardsLock
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock