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COMMANDER · DECK

Looting Continents Revisited

Bracket 3 · Upgraded
@Akrila · 2025-02-05
Loot, Exuberant Explorer
DECK $
$401.46
MYTHIC
9
RARE
25
UNCOMMON
23
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

9 cards

Instant

20 cards

Land

8 cards
MONEY CARDS·45 CARDS·$306.70
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Planeswalker

1 cards

Creature

18 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

5 cards

Instant

10 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Azusa, Lost but Seeking + Perennial Behemoth: locks the table
  • Glacial Chasm + Dryad of the Ilysian Grove + Perennial Behemoth: locks the table
  • Glacial Chasm + Exploration + Perennial Behemoth: locks the table
  • and 25 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 28
CURVE
0061152203745586+
COLOR
G: 73 pipsC: 129 pips
TYPES
Land38
Nonbasic8
Basic30
Forest30
God1
Creature21
Beast4
Elemental3
Human3
Shaman3
Snake2
Bear1
Cat1
Centaur1
Cleric1
Dinosaur1
Dryad1
Elf1
God1
Hydra1
Insect1
Monk1
Noble1
Nymph1
Plant1
Spellshaper1
Spirit1
Survivor1
Wurm1
Party1
Instant20
Trap1
Sorcery9
Arcane1
Artifact8
Beast1
Equipment1
Enchantment7
Aura1
Case1
Centaur1
Class1
Dryad1
Nymph1
Planeswalker1
Nissa1
Legends7
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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