MetaMox
COMMANDER · DECK

Neheb the Eternal Group Slug

Bracket 4 · Optimized
2020-04-27
Neheb, the Eternal
DECK $
$238.24
MYTHIC
8
RARE
42
UNCOMMON
16
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

23 cards

Enchantment

10 cards

Artifact

12 cards

Sorcery

14 cards

Instant

2 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Neheb, the Eternal + Aggravated Assault: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
107112214310495116+
COLOR
R: 76 pipsC: 151 pips
TYPES
Land35
Nonbasic8
Basic27
Mountain28
Desert1
Creature24
Human6
Minotaur3
Shaman3
Construct2
Dragon2
Warrior2
Wizard2
Zombie2
Devil1
Dinosaur1
Dwarf1
Elder1
Eldrazi1
Elemental1
Giant1
Golem1
Knight1
Lizard1
Noble1
Ogre1
Phyrexian1
Pirate1
Praetor1
Reflection1
Satyr1
Scout1
Soldier1
Outlaws1
Party4
Artifact17
Construct2
Equipment2
Book1
Eldrazi1
Golem1
Reflection1
Sorcery14
Enchantment11
Satyr1
Planeswalker3
Chandra3
Instant2
Legends14
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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