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COMMANDER · DECK

Thalia Landfall V3

Bracket 3 · Upgraded
@Chicken421 · 2025-03-23
DECK $
$496.55
MYTHIC
13
RARE
34
UNCOMMON
19
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

6 cards

Sorcery

7 cards

Instant

10 cards

Land

11 cards
MONEY CARDS·46 CARDS·$383.31
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Creature

22 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

2 cards

Instant

5 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
10101112203747556+
COLOR
W: 18 pipsB: 22 pipsG: 42 pipsC: 109 pips
TYPES
Land38
Nonbasic9
Basic29
Forest10
Plains10
Swamp9
Elephant1
Creature34
Human8
Elemental4
Frog3
Horror3
Angel2
Beast2
Cleric2
Elf2
Scout2
Snake2
Adventure1
Assassin1
Bird1
Cat1
Centaur1
Demon1
Druid1
Dryad1
Elephant1
Insect1
Knight1
Lizard1
Merfolk1
Monk1
Mount1
Nightmare1
Nymph1
Phyrexian1
Plant1
Praetor1
Shaman1
Soldier1
Sorcerer1
Warrior1
Wizard1
Outlaws1
Party4
Instant10
Artifact8
Beast1
Equipment1
Human1
Soldier1
Enchantment8
Centaur1
Dryad1
Nymph1
Sorcery8
Adventure1
Human1
Knight1
Legends12
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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