COMMANDER · DECK
Karlov Deck
Bracket 3 · Upgraded2020-05-23
DECK $
$376.72
MYTHIC
6
RARE
27
UNCOMMON
28
COMMON
51
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
7 cardsInstant
7 cardsLand
8 cardsMAYBE12 CARDS
Planeswalker
5 cardsCreature
1 cardsEnchantment
3 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·35 CARDS·$284.10
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Planeswalker
4 cardsCreature
13 cardsEnchantment
7 cardsArtifact
6 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Swamp15
Plains14
Creature29
Human10
Cleric7
Vampire7
Ally3
Spirit3
Wizard2
Advisor1
Angel1
Avatar1
Beast1
Cat1
Demigod1
Dog1
Dragon1
Knight1
Monk1
Myr1
Nightmare1
Noble1
Pegasus1
Phyrexian1
Rogue1
Sheep1
Soldier1
Warrior1
Outlaws1
Party11
Artifact14
Equipment2
Myr1
Enchantment10
Aura2
Demigod1
Sheep1
Instant7
Sorcery7
Planeswalker1
Sorin1
Legends5
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain