COMMANDER · DECK
K'rrik for claude
Bracket 4 · Optimized@CommanderSnack&Pass · 2026-09-07
DECK $
$5,460.09
MYTHIC
17
RARE
35
UNCOMMON
22
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
20 cardsInstant
15 cardsLand
16 cardsMONEY CARDS·71 CARDS·$4,360.98
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Creature
10 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
14 cardsInstant
14 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel: early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Necromancy + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Necromancy + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Animate Dead + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic15
Basic13
Swamp13
Sorcery20
Artifact17
Creature16
Phyrexian3
Human2
Minion2
Rogue2
Zombie2
Archer1
Dauthi1
Demon1
Devil1
Dragon1
God1
Horror1
Imp1
Ooze1
Orc1
Praetor1
Skeleton1
Thrull1
Vampire1
Wizard1
Outlaws2
Party3
Instant15
Enchantment4
Aura2
Legends13
Historic26
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite creature LTBInfinite creature sacrifice triggersReturn all creature cards from all graveyards to the battlefield under your control
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersReturn all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Infinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite black mana
Infinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers