COMMANDER · DECK
Damia-cycle
Bracket 4 · Optimized2020-06-08
DECK $
$1,359.60
MYTHIC
5
RARE
41
UNCOMMON
17
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
13 cardsInstant
13 cardsLand
26 cardsMAYBE8 CARDS
Artifact
2 cardsSorcery
1 cardInstant
2 cardsLand
3 cardsMONEY CARDS·66 CARDS·$1,074.30
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Creature
14 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
11 cardsInstant
12 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- Mephidross Vampire + Triskelion: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Mephidross Vampire + Triskelion — Bracket 3, locks the table
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 32 cards not in the pool
BANNED · 2
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Forest8
Island8
Swamp7
Creature19
Druid3
Elf3
Human3
Wizard3
Plant2
Shaman2
Wall2
Bird1
Construct1
Djinn1
Elemental1
Faerie1
Gorgon1
Illusion1
Merfolk1
Monk1
Satyr1
Spirit1
Vampire1
Party3
Instant13
Sorcery13
Enchantment10
Aura6
Elemental1
Artifact9
Construct1
Legends3
Historic11
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlInfinite damage to creaturesLock
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite colorless manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
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