COMMANDER · DECK
Ghyrson Starn burn
Bracket 4 · Optimized@JJTS · 2025-05-05
DECK $
$1,773.51
MYTHIC
4
RARE
32
UNCOMMON
22
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
12 cardsInstant
15 cardsLand
22 cardsMONEY CARDS·49 CARDS·$1,405.18
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Creature
14 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
4 cardsInstant
8 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic20
Basic13
Mountain10
Island8
Desert2
Creature22
Human8
Wizard4
Dragon2
Elemental2
Goblin2
Shaman2
Adventure1
Archer1
Artificer1
Assassin1
Construct1
Demon1
Dwarf1
Lizard1
Monk1
Otter1
Phyrexian1
Praetor1
Rogue1
Saga1
Scout1
Snake1
Tyranid1
Wall1
Warrior1
Weird1
Outlaws2
Party6
Instant16
Sorcery13
Adventure1
Elemental1
Snake1
Artifact11
Equipment4
Construct1
Enchantment8
Aura3
Phyrexian1
Praetor1
Saga1
Planeswalker1
Ral1
Legends8
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage