MetaMox
COMMANDER · DECK

grouphug azorius

Bracket 3 · Upgraded
@Tyn · 2025-02-06
Kwain, Itinerant Meddler
DECK $
$288.94
MYTHIC
2
RARE
47
UNCOMMON
22
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

2 cards

Artifact

25 cards

Sorcery

7 cards

Instant

13 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Village Bell-Ringer + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • Elite Arcanist + Dramatic Reversal: early arguably two-card combo, with no mana to spend
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00141232143746546+
COLOR
W: 11 pipsU: 34 pipsC: 140 pips
TYPES
Artifact33
Construct2
Equipment2
Phyrexian2
Toy2
Bear1
Elk1
Golem1
Horror1
Shapeshifter1
Land31
Nonbasic21
Basic10
Island7
Plains7
Creature22
Wizard4
Horror3
Human3
Spirit3
Construct2
Phyrexian2
Rabbit2
Toy2
Advisor1
Avatar1
Bear1
Drake1
Elk1
Fish1
Frog1
Golem1
Mercenary1
Merfolk1
Scout1
Shapeshifter1
Squid1
Outlaws1
Party4
Instant13
Sorcery7
Enchantment3
Avatar1
Horror1
Legends6
Historic37
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Group
Color
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