MetaMox
COMMANDER · DECK

Black Flag Fleet

Bracket 4 · Optimized
@Noxcaelus · 2025-05-05
Edward Kenway
DECK $
$351.59
MYTHIC
11
RARE
45
UNCOMMON
26
COMMON
18
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

23 cards

Enchantment

7 cards

Artifact

23 cards

Sorcery

3 cards

Instant

11 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Hoard Hauler + Time Sieve: infinite extra turns
  • Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor: infinite extra turns
  • Edward Kenway + Time Sieve: infinite extra turns
  • and 7 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
COMBOS · 10
CURVE
00511722231546526+
COLOR
U: 38.5 pipsB: 17.5 pipsR: 24 pipsC: 125 pips
TYPES
Land32
Nonbasic19
Basic13
Island7
Mountain7
Swamp6
Creature25
Pirate16
Human15
Assassin7
Goblin3
Orc2
Shaman2
Siren2
Wizard2
Artificer1
Assembly-worker1
Minotaur1
Saga1
Vampire1
Outlaws21
Party2
Artifact24
Vehicle16
Assembly-worker1
Equipment1
Instant11
Enchantment7
Aura3
Goblin1
Saga1
Shaman1
Sorcery3
Legends22
Historic42
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature tokens with hasteInfinite ETB
Near-infinite damageNear-infinite tapped Treasure tokens
Bracket 4 · infinite extra turnsInfinite turnsLock
Near-infinite damageNear-infinite tapped Treasure tokens
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Win the game at the beginning of your next upkeep
Infinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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