COMMANDER · DECK
Sneaky Sneaky Sir
Bracket 4 · Optimized@jmisavage · 2026-09-11
DECK $
$4,158.11
MYTHIC
18
RARE
45
UNCOMMON
20
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
9 cardsInstant
28 cardsLand
26 cardsMONEY CARDS·76 CARDS·$3,319.10
Sign in to save your threshold.
Creature
14 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
9 cardsInstant
24 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
- Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant29
Trap1
Land28
Nonbasic24
Basic4
Island6
Swamp5
Goblin1
Weird1
Creature25
Human9
Ninja9
Shapeshifter3
Rogue2
Archer1
Avatar1
Construct1
Dragon1
Goblin1
Golem1
Illusion1
Merfolk1
Mutant1
Orc1
Pest1
Rat1
Thopter1
Vedalken1
Weird1
Wizard1
Changeling3
Outlaws2
Party3
Artifact15
Construct1
Dragon1
Golem1
Pest1
Shapeshifter1
Thopter1
Sorcery11
Enchantment4
Human1
Ninja1
Legends7
Historic21
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite card drawInfinite draw triggersWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game