COMMANDER · DECK
Azorius Urza cEDH 2.0
Bracket 4 · Optimized@Hemgi · 2025-05-04
DECK $
$597.64
MYTHIC
5
RARE
44
UNCOMMON
33
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
5 cardsArtifact
28 cardsSorcery
2 cardsInstant
14 cardsLand
22 cardsMONEY CARDS·57 CARDS·$464.11
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Creature
12 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
2 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- The Enigma Jewel // Locus of Enlightenment + Basalt Monolith: early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- The Enigma Jewel // Locus of Enlightenment + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Urza, Prince of Kroog + Myr Battlesphere + Mechanized Production — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Artifact44
Construct3
Golem3
Artificer2
Angel1
Equipment1
Human1
Myr1
Phyrexian1
Scarecrow1
Shapeshifter1
Soldier1
Thopter1
Vedalken1
Land29
Nonbasic21
Basic8
Island5
Plains5
Human1
Warlock1
Creature22
Human7
Artificer6
Construct3
Golem3
Vedalken3
Wizard3
Soldier2
Angel1
Detective1
Horror1
Kraken1
Merfolk1
Myr1
Phyrexian1
Scarecrow1
Shapeshifter1
Thopter1
Warlock1
Outlaws1
Party3
Instant15
Trap1
Enchantment5
Aura1
Sorcery2
Planeswalker1
Narset1
Legends10
Historic49
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Cast all spells in your libraryExile your libraryInfinite colored mana
Cast all spells in your libraryInfinite colored manaExile your library
Cast all spells in your libraryInfinite colored manaExile your library
Infinite colorless manaInfinite ETBInfinite creature copies of artifacts you controlInfinite creature tokens
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count