MetaMox
COMMANDER · DECK

Azorius Urza cEDH 2.0

Bracket 4 · Optimized
@Hemgi · 2025-05-04
Urza, Prince of Kroog
DECK $
$597.64
MYTHIC
5
RARE
44
UNCOMMON
33
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

5 cards

Artifact

28 cards

Sorcery

2 cards

Instant

14 cards

Land

22 cards
MONEY CARDS·57 CARDS·$464.11
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Creature

12 cards

Enchantment

4 cards

Artifact

20 cards

Sorcery

2 cards

Instant

12 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
  • The Enigma Jewel // Locus of Enlightenment + Basalt Monolith: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
101612221431043546+
COLOR
W: 13 pipsU: 42 pipsC: 128 pips
TYPES
Artifact44
Construct3
Golem3
Artificer2
Angel1
Equipment1
Human1
Myr1
Phyrexian1
Scarecrow1
Shapeshifter1
Soldier1
Thopter1
Vedalken1
Land29
Nonbasic21
Basic8
Island5
Plains5
Human1
Warlock1
Creature22
Human7
Artificer6
Construct3
Golem3
Vedalken3
Wizard3
Soldier2
Angel1
Detective1
Horror1
Kraken1
Merfolk1
Myr1
Phyrexian1
Scarecrow1
Shapeshifter1
Thopter1
Warlock1
Outlaws1
Party3
Instant15
Trap1
Enchantment5
Aura1
Sorcery2
Planeswalker1
Narset1
Legends10
Historic49
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Cast all spells in your libraryExile your libraryInfinite colored mana
Cast all spells in your libraryInfinite colored manaExile your library
Cast all spells in your libraryInfinite colored manaExile your library
Infinite colorless manaInfinite ETBInfinite creature copies of artifacts you controlInfinite creature tokens
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Group
Color
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