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COMMANDER · DECK

Muldrotha the gravetide

Bracket 4 · Optimized
2020-06-06
Muldrotha, the Gravetide
DECK $
$431.96
MYTHIC
6
RARE
40
UNCOMMON
26
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

13 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

4 cards

Land

30 cards
MONEY CARDS·55 CARDS·$333.40
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Planeswalker

4 cards

Creature

19 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

4 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • Necrotic Ooze + Mirror-Mad Phantasm: early two-card combo, for four mana or less
  • Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00511621831246546+
COLOR
U: 29 pipsB: 16 pipsG: 28 pipsC: 121 pips
TYPES
Land38
Nonbasic28
Basic10
Forest6
Island5
Swamp5
Aura1
Creature33
Human6
Shaman6
Wizard5
Elemental4
Elf4
Beast2
Druid2
Illusion2
Ooze2
Spirit2
Avatar1
Crab1
Elk1
Faerie1
Frog1
Incarnation1
Insect1
Merfolk1
Rogue1
Scout1
Shapeshifter1
Snake1
Vampire1
Vedalken1
Outlaws1
Party6
Artifact14
Equipment2
Elk1
Enchantment8
Aura2
Instant4
Planeswalker4
Ashiok1
Freyalise1
Jace1
Sorin1
Sorcery1
Legends8
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Group
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