COMMANDER · DECK
Good lands
No bracket · Banned2020-04-11
111 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,022.01
MYTHIC
16
RARE
49
UNCOMMON
23
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN110 CARDS
Planeswalker
2 cardsCreature
33 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
10 cardsLand
37 cardsMONEY CARDS·75 CARDS·$805.67
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Planeswalker
2 cardsCreature
24 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
6 cardsInstant
9 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 13
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land42
Nonbasic32
Basic10
Forest6
Island6
Mountain6
Plains6
Swamp6
Desert1
Creature34
Human6
Elemental5
Elf5
Shaman5
Merfolk4
Wizard4
Scout3
Druid2
Elder2
Horror2
Snake2
Aetherborn1
Ally1
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Frog1
Giant1
Hydra1
Illusion1
Monk1
Nymph1
Rogue1
Sloth1
Spirit1
Outlaws1
Party6
Instant10
Enchantment9
Centaur1
Dryad1
Nymph1
Sorcery9
Artifact8
Equipment2
Scout1
Planeswalker2
Ashiok1
Nissa1
Legends16
Historic22
LAND PROBABILITY
42 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.4%
TURN 537.0%
TURN 659.0%
TURN 775.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock