MetaMox
COMMANDER · DECK

Good lands

No bracket · Banned
2020-04-11
Golos, Tireless Pilgrim
111 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,022.01
MYTHIC
16
RARE
49
UNCOMMON
23
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN110 CARDS

Planeswalker

2 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

9 cards

Instant

10 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·75 CARDS·$805.67
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Planeswalker

2 cards

Creature

24 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

6 cards

Instant

9 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 13
CURVE
00811221931347596+
COLOR
W: 3 pipsU: 31 pipsB: 10 pipsR: 5 pipsG: 48 pipsC: 144 pips
TYPES
Land42
Nonbasic32
Basic10
Forest6
Island6
Mountain6
Plains6
Swamp6
Desert1
Creature34
Human6
Elemental5
Elf5
Shaman5
Merfolk4
Wizard4
Scout3
Druid2
Elder2
Horror2
Snake2
Aetherborn1
Ally1
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Frog1
Giant1
Hydra1
Illusion1
Monk1
Nymph1
Rogue1
Sloth1
Spirit1
Outlaws1
Party6
Instant10
Enchantment9
Centaur1
Dryad1
Nymph1
Sorcery9
Artifact8
Equipment2
Scout1
Planeswalker2
Ashiok1
Nissa1
Legends16
Historic22
LAND PROBABILITY
42 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.4%
TURN 537.0%
TURN 659.0%
TURN 775.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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