MetaMox
COMMANDER · DECK

give me the loot

Bracket 3 · Upgraded
@camtaft7 · 2025-03-05
Loot, the Pathfinder
DECK $
$269.76
MYTHIC
7
RARE
27
UNCOMMON
20
COMMON
46
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

11 cards

Sorcery

5 cards

Instant

14 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Marvin, Murderous Mimic + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 1
CURVE
101411521231143586+
COLOR
U: 31 pipsR: 15 pipsG: 22 pipsC: 126 pips
TYPES
Land35
Nonbasic7
Basic28
Island12
Mountain9
Forest7
Creature28
Druid4
Elf4
Horror3
Human3
Snake3
Elemental2
Phyrexian2
Shaman2
Wizard2
Avatar1
Beast1
Bird1
Cat1
Cleric1
Construct1
Elephant1
Goblin1
Golem1
Illusion1
Kraken1
Mole1
Monkey1
Noble1
Pirate1
Shapeshifter1
Soldier1
Spirit1
Thopter1
Toy1
Warlock1
Outlaws2
Party3
Artifact17
Phyrexian2
Book1
Construct1
Equipment1
Golem1
Shapeshifter1
Snake1
Thopter1
Toy1
Vehicle1
Instant14
Enchantment8
Aura2
Avatar1
Horror1
Sorcery5
Legends10
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Group
Color
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