MetaMox
COMMANDER · DECK

Dimir Mill Deck

Bracket 4 · Optimized
2020-04-07
Phenax, God of Deception
ONLY 99 CARDSILLEGAL: 1 CARD
DECK $
$510.32
MYTHIC
10
RARE
37
UNCOMMON
28
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

14 cards

Sorcery

7 cards

Instant

18 cards

Land

17 cards
MONEY CARDS·53 CARDS·$393.24
Sign in to save your threshold.

Planeswalker

2 cards

Creature

15 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

3 cards

Instant

8 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
001012122631047576+
COLOR
U: 72 pipsB: 36 pipsC: 138 pips
TYPES
Creature31
Horror5
Wall4
Illusion3
Vampire3
Wizard3
Human2
Spirit2
Zombie2
Avatar1
Crab1
Eldrazi1
Fish1
God1
Homunculus1
Jellyfish1
Knight1
Kraken1
Leviathan1
Nightmare1
Rogue1
Shapeshifter1
Vedalken1
Outlaws1
Party4
Instant18
Land17
Nonbasic17
Island2
Gate1
Swamp1
Artifact14
Equipment5
Enchantment12
Aura3
Curse1
God1
Horror1
Sorcery8
Nightmare1
Planeswalker2
Jace2
Legends12
Historic26
LAND PROBABILITY
17 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 450.6%
TURN 583.2%
TURN 695.5%
TURN 799.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
View