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COMMANDER · DECK

#1183: Death Is Not The Opposite Of Life But A Part Of It

Bracket 4 · Optimized
@Myrkul'sMind · 2026-10-09
Mister Negative
DECK $
$219.70
MYTHIC
11
RARE
27
UNCOMMON
20
COMMON
42
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

25 cards

Enchantment

10 cards

Artifact

13 cards

Sorcery

2 cards

Instant

13 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
  • Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
  • Near-Death Experience + Blood Celebrant: early two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00111172143748576+
COLOR
W: 35 pipsB: 35 pipsC: 132 pips
TYPES
Land35
Nonbasic11
Basic24
Plains13
Swamp13
Creature26
Human8
Cleric3
Demon3
Phyrexian3
Horror2
Myr2
Rogue2
Vampire2
Wall2
Wizard2
Artificer1
Elf1
Equipment1
Halfling1
Horse1
Kirin1
Nightmare1
Noble1
Plant1
Rebel1
Spirit1
Thopter1
Villain1
Zombie1
Outlaws2
Party7
Artifact18
Equipment2
Myr2
Horror1
Kirin1
Phyrexian1
Thopter1
Instant14
Enchantment10
Aura2
Sorcery2
Planeswalker1
Elspeth1
Legends8
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Infinite lifelossNear-infinite lifegain
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
Color
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