MetaMox
COMMANDER · DECK

Selenia, Dark Angel

Bracket 4 · Optimized
2017-10-04
105 CARDS (LIMIT 100)NO COMMANDER
DECK $
$383.74
MYTHIC
8
RARE
37
UNCOMMON
26
COMMON
35
MAIN105 CARDS

Creature

18 cards

Enchantment

16 cards

Artifact

8 cards

Sorcery

15 cards

Instant

11 cards

Land

17 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
  • Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
  • Triskaidekaphobia + Tree of Perdition: early two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
105172183144135106+
COLOR
W: 39.5 pipsB: 57.5 pipsC: 162 pips
TYPES
Land37
Nonbasic15
Basic22
Swamp14
Plains9
Gate1
Creature18
Human4
Angel2
Phyrexian2
Vampire2
Wizard2
Advisor1
Cleric1
Demon1
Elk1
Giant1
God1
Horror1
Insect1
Knight1
Plant1
Rebel1
Soldier1
Spirit1
Thrull1
Wall1
Party3
Enchantment17
Aura1
God1
Sorcery15
Artifact12
Phyrexian2
Angel1
Elk1
Horror1
Insect1
Instant11
Legends3
Historic15
LAND PROBABILITY
37 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.6%
TURN 543.0%
TURN 665.6%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS34 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite lifelossNear-infinite lifegain
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Group
Color
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