MetaMox
COMMANDER · DECK

Freedrazi | Saheeli, The Gifted

Bracket 4 · Optimized
2018-06-08
109 CARDS (LIMIT 100)NO COMMANDER
DECK $
$590.25
MYTHIC
14
RARE
37
UNCOMMON
26
COMMON
32
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN109 CARDS

Planeswalker

3 cards

Creature

21 cards

Enchantment

3 cards

Artifact

33 cards
NAMECOSTPRICE

Sorcery

5 cards

Instant

6 cards

Land

23 cards
MONEY CARDS·50 CARDS·$457.01
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Planeswalker

3 cards

Creature

12 cards

Enchantment

2 cards

Artifact

21 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

2 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • Mycosynth Lattice + Vandalblast: mass land denial
  • 1 game changer — Brackets 1 and 2 allow none
  • Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00811121539465226+
COLOR
U: 25 pipsR: 8 pipsC: 290 pips
TYPES
Artifact42
Equipment5
Artificer1
Bird1
Construct1
Dragon1
Myr1
Thopter1
Vedalken1
Land38
Nonbasic21
Basic17
Island10
Mountain9
Creature21
Eldrazi9
Artificer3
Bird2
Dragon2
Human2
Construct1
Leviathan1
Myr1
Phyrexian1
Praetor1
Thopter1
Vedalken1
Instant6
Sorcery5
Enchantment4
Aura1
Eldrazi1
Planeswalker3
Dack1
Saheeli1
Tezzeret1
Legends13
Historic53
LAND PROBABILITY
38 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.0%
TURN 543.8%
TURN 666.4%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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