COMMANDER · DECK
Azami
Bracket 3 · Upgraded2015-12-15
ONLY 99 CARDSNO COMMANDER
DECK $
$377.72
MYTHIC
7
RARE
26
UNCOMMON
21
COMMON
45
POTENTIAL COMMANDERS5 OPTIONS
Azami, Lady of Scrolls·Rayne, Academy Chancellor·Teferi, Mage of Zhalfir·Tomorrow, Azami's Familiar·Venser, Shaper Savant
Creature
5 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
5 cardsInstant
13 cardsLand
9 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·30 CARDS·$285.22
Sign in to save your threshold.
Creature
11 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
2 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Island29
Creature33
Wizard28
Human16
Merfolk8
Faerie2
Spirit2
Vedalken2
Shapeshifter1
Sphinx1
Wall1
Party28
Instant13
Artifact8
Book1
Sorcery5
Enchantment3
Aura2
Planeswalker1
Jace1
Legends7
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce