COMMANDER · DECK
Progenitus Powerfull
Bracket 4 · Optimized2016-10-01
ONLY 99 CARDSNO COMMANDER
DECK $
$1,125.47
MYTHIC
23
RARE
44
UNCOMMON
22
COMMON
11
MAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
12 cardsInstant
11 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·58 CARDS·$888.83
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Creature
18 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic31
Basic9
Forest6
Island6
Plains6
Swamp6
Mountain5
Creature22
Angel4
Eldrazi4
Shaman3
Cleric2
Elf2
God2
Human2
Zombie2
Construct1
Dragon1
Druid1
Elemental1
Goblin1
Golem1
Phyrexian1
Snake1
Sphinx1
Party2
Sorcery12
Arcane1
Instant11
Enchantment9
God2
Artifact8
Equipment2
Construct1
Golem1
Phyrexian1
Planeswalker1
Nixilis1
Legends16
Historic24
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control