COMMANDER · DECK
Elfballin With Omnath
Bracket 3 · Upgraded2016-10-20
DECK $
$551.33
MYTHIC
7
RARE
29
UNCOMMON
15
COMMON
49
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
7 cardsInstant
1 cardsLand
4 cardsMONEY CARDS·46 CARDS·$427.34
Sign in to save your threshold.
Creature
24 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
3 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Maze of Ith + Krosan Restorer: early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Maze of Ith + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Aberration — Bracket 3, early two-card combo, with no mana to spend
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature38
Elf28
Druid13
Shaman5
Warrior4
Elemental3
Human2
Avatar1
Beast1
Hydra1
Incarnation1
Insect1
Monk1
Mutant1
Ranger1
Scout1
Spirit1
Party4
Land38
Nonbasic3
Basic35
Forest35
Artifact10
Equipment2
Sorcery7
Elf1
Enchantment6
Aura1
Instant1
Legends5
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce