MetaMox
COMMANDER · DECK

Niko

Bracket 3 · Upgraded
@fitzbomb · 2025-02-24
Niko, Light of Hope
DECK $
$397.79
MYTHIC
10
RARE
49
UNCOMMON
18
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

6 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

11 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Azor, the Lawbringer + Soulherder: locks the table
  • Azor, the Lawbringer + Teleportation Circle: locks the table
  • Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00711321531348566+
COLOR
W: 49.5 pipsU: 34.5 pipsC: 123 pips
TYPES
Creature43
Human8
Spirit7
Wizard7
Bird3
Dog3
Angel2
Artificer2
Avatar2
Cleric2
Elemental2
Giant2
Horror2
Shapeshifter2
Cat1
Construct1
Drake1
Faerie1
Frog1
Glimmer1
God1
Golem1
Incarnation1
Kithkin1
Knight1
Mercenary1
Moonfolk1
Noble1
Phyrexian1
Pirate1
Rabbit1
Rat1
Rogue1
Soldier1
Sphinx1
Warlock1
Weird1
Outlaws4
Party10
Land37
Nonbasic21
Basic16
Plains13
Island11
Human1
Warlock1
Weird1
Instant12
Artifact9
Construct1
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Enchantment9
Avatar2
Horror2
Cat1
Dog1
Glimmer1
God1
Sorcery1
Legends8
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Group
Color
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