COMMANDER · DECK
2020-04-02
DECK $
$448.94
MYTHIC
5
RARE
37
UNCOMMON
27
COMMON
57
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
42 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
1 cardsInstant
9 cardsLand
24 cardsSIDEBOARD24 CARDS
Creature
10 cardsEnchantment
2 cardsSorcery
1 cardsLand
11 cardsMAYBE2 CARDS
Creature
2 cardsMONEY CARDS·47 CARDS·$337.46
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Planeswalker
1 cardsCreature
19 cardsEnchantment
4 cardsArtifact
1 cardsInstant
6 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated: arguably two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated — Bracket 4, early two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
- Peregrine Drake + Man-o'-War + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature43
Elf9
Human6
Druid5
Elemental5
Shapeshifter4
Drake2
Giant2
Illusion2
Monk2
Rogue2
Scout2
Snake2
Spirit2
Wizard2
Aetherborn1
Beast1
Cat1
Cleric1
Dryad1
Elder1
Eldrazi1
Fungus1
God1
Homunculus1
Horror1
Jellyfish1
Ooze1
Ranger1
Shaman1
Outlaws2
Party5
Land40
Nonbasic18
Basic22
Forest12
Island11
Swamp5
Instant9
Enchantment6
Aura2
God1
Artifact1
Equipment1
Planeswalker1
Ashiok1
Sorcery1
Legends9
Historic10
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite landfall triggers
Infinite landfall triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produce
Infinite landfall triggers
Infinite landfall triggers
Infinite landfall triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite landfall triggers
Infinite landfall triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite landfall triggers