COMMANDER · DECK
Sidisi Self-Mill
Bracket 3 · Upgraded2020-05-14
124 CARDS (LIMIT 100)
DECK $
$466.64
MYTHIC
8
RARE
50
UNCOMMON
41
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN123 CARDS
Creature
39 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
17 cardsInstant
10 cardsLand
35 cardsMONEY CARDS·67 CARDS·$354.66
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Creature
21 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
11 cardsInstant
5 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature40
Shaman8
Zombie8
Human7
Elf5
Wizard5
Elemental3
Beast2
Horror2
Merfolk2
Rogue2
Snake2
Warrior2
Bird1
Cleric1
Crab1
Druid1
Frog1
Golem1
Imp1
Incarnation1
Knight1
Nightmare1
Ooze1
Orc1
Phyrexian1
Satyr1
Scout1
Skeleton1
Soldier1
Troll1
Vedalken1
Outlaws2
Party10
Land35
Nonbasic32
Basic3
Island5
Swamp5
Forest4
Sorcery17
Artifact16
Equipment2
Golem1
Instant10
Enchantment7
Aura2
Curse1
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 123 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.9%
TURN 557.7%
TURN 679.2%
TURN 791.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game