MetaMox
COMMANDER · DECK

K'rrik

Bracket 4 · Optimized
2020-04-07
K'rrik, Son of Yawgmoth
102 CARDS (LIMIT 100)
DECK $
$1,120.73
MYTHIC
12
RARE
40
UNCOMMON
12
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

13 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

24 cards

Instant

7 cards

Land

7 cards
MONEY CARDS·52 CARDS·$898.79
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

10 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

11 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
001011627311495146+
COLOR
B: 99 pipsC: 151 pips
TYPES
Land34
Nonbasic5
Basic29
Swamp29
Sorcery24
Artifact15
Equipment3
Creature14
Demon3
Human3
Vampire3
Cleric2
Horror2
Phyrexian2
Rogue2
Dauthi1
Minion1
Shade1
Spirit1
Wizard1
Zombie1
Outlaws2
Party5
Enchantment7
Instant7
Planeswalker1
Sorin1
Legends9
Historic21
LAND PROBABILITY
34 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggers
Group
Color
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