COMMANDER · DECK
@videogamer99 · 2013-12-02
ONLY 99 CARDSNO COMMANDER
DECK $
$3,870.77
MYTHIC
13
RARE
51
UNCOMMON
14
COMMON
21
MAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
13 cardsInstant
14 cardsLand
30 cardsMONEY CARDS·55 CARDS·$3,083.01
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Planeswalker
1 cardsCreature
12 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
7 cardsInstant
7 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Splinter Twin + Pestermite: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Sneak Attack + Palinchron — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic29
Basic7
Plains7
Forest4
Island4
Mountain4
Creature25
Human5
Shaman5
Wizard4
Elf3
Snake3
Faerie2
Goblin2
Illusion2
Phyrexian2
Scout2
Sphinx2
Cleric1
Drake1
Druid1
Elemental1
Golem1
Ooze1
Rogue1
Shapeshifter1
Treefolk1
Outlaws1
Party6
Instant14
Sorcery13
Arcane1
Artifact6
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Enchantment5
Aura1
Planeswalker2
Chandra1
Garruk1
Legends5
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite ETBInfinite LTB
Infinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock