MetaMox
COMMANDER · DECK

DrainGain

Bracket 4 · Optimized
2020-07-09
Selenia, Dark Angel
ONLY 99 CARDS
DECK $
$561.20
MYTHIC
8
RARE
31
UNCOMMON
14
COMMON
46
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

12 cards

Enchantment

11 cards

Artifact

18 cards

Sorcery

11 cards

Instant

9 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Selenia, Dark Angel + Near-Death Experience: early two-card combo, with no mana to spend
  • Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
  • Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00811521338455126+
COLOR
W: 28 pipsB: 44 pipsC: 143 pips
TYPES
Land37
Basic37
Swamp37
Artifact19
Equipment3
Angel1
Creature13
Human4
Angel3
Cleric3
Phyrexian2
Wizard2
Demon1
Horror1
Minion1
Plant1
Rebel1
Spirit1
Vampire1
Wall1
Party5
Enchantment11
Sorcery11
Instant9
Legends5
Historic23
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite lifelossNear-infinite lifegain
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Target player loses the game on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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