MetaMox
COMMANDER · DECK

Pirate Treasure Combo

Bracket 4 · Optimized
@Patrioticeagle3 · 2025-04-02
DECK $
$662.88
MYTHIC
10
RARE
39
UNCOMMON
24
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

21 cards

Sorcery

3 cards

Instant

8 cards

Land

27 cards
MONEY CARDS·51 CARDS·$517.91
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Planeswalker

1 cards

Creature

15 cards

Enchantment

4 cards

Artifact

16 cards

Sorcery

2 cards

Instant

4 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Splinter Twin + Coercive Recruiter: early two-card combo, with no mana to spend
  • Timestream Navigator + Helm of the Host: infinite extra turns
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • and 9 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
CURVE
00811622231343546+
COLOR
U: 30 pipsR: 25 pipsC: 141 pips
TYPES
Artifact35
Equipment5
Artificer1
Assembly-worker1
Beast1
Construct1
Elk1
Goblin1
God1
Golem1
Jellyfish1
Land33
Nonbasic25
Basic8
Island5
Mountain5
Cave2
Creature28
Pirate11
Human10
Artificer6
Orc3
Goblin2
God2
Siren2
Wizard2
Assembly-worker1
Bard1
Beast1
Construct1
Elemental1
Elk1
Equipment1
Golem1
Horror1
Jellyfish1
Kraken1
Minotaur1
Outlaws11
Party2
Instant8
Enchantment7
Aura3
Background1
God1
Sorcery3
Planeswalker1
Jace1
Legends16
Historic46
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite Clue tokensInfinite damageInfinite Food tokens
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite +1/+1 counters on certain creaturesInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 2 · arguably two-card combo, for four mana or lessInfinite +1/+1 counters on certain creaturesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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