MetaMox
COMMANDER · DECK

K'rrik, Son of Yawmutha

Bracket 4 · Optimized
@Wutanub
K'rrik, Son of Yawgmoth
DECK $
$391.41
MYTHIC
5
RARE
30
UNCOMMON
20
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

15 cards

Instant

11 cards

Land

7 cards
MONEY CARDS·45 CARDS·$302.82
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Planeswalker

2 cards

Creature

17 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

7 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Professor Onyx + Chain of Smog: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
101011621536411566+
COLOR
B: 87 pipsC: 119 pips
TYPES
Land34
Nonbasic7
Basic27
Swamp28
Cave1
Goblin1
Creature26
Vampire10
Human4
Warlock4
Cleric3
Horror3
Demon2
Knight2
Shaman2
Archer1
Avatar1
Elf1
Glimmer1
Goblin1
Halfling1
Minion1
Noble1
Orc1
Phyrexian1
Rogue1
Snake1
Specter1
Spirit1
Warrior1
Wizard1
Zombie1
Outlaws5
Party6
Sorcery15
Instant11
Enchantment9
Aura2
Avatar1
Background1
Glimmer1
Horror1
Snake1
Artifact6
Planeswalker2
Liliana2
Legends8
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Group
Color
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