COMMANDER · DECK
Thrashing and Smashing Timmy
Bracket 3 · Upgraded2020-07-05
DECK $
$812.75
MYTHIC
4
RARE
51
UNCOMMON
22
COMMON
25
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
41 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
3 cardsInstant
3 cardsLand
29 cardsMAYBE2 CARDS
Creature
1 cardsInstant
1 cardsMONEY CARDS·56 CARDS·$637.54
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Creature
20 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardsInstant
3 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Goblin Sharpshooter + Gorgon's Head: locks the table
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon's Head — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon Flail — Bracket 3, locks the table
- Niv-Mizzet, the Firemind + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Seeker of Skybreak + Illusionist's Bracers — Bracket 3, early arguably two-card combo, with no mana to spend
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Ripjaw Raptor + Niv-Mizzet, the Firemind — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature43
Wizard17
Human16
Druid4
Elf4
Goblin3
Merfolk3
Shaman3
Dinosaur2
Dragon2
Ooze2
Spirit2
Zombie2
Berserker1
Bird1
Cleric1
Horror1
Incarnation1
Lizard1
Mutant1
Noble1
Rogue1
Satyr1
Sorcerer1
Toy1
Outlaws1
Party19
Land36
Nonbasic25
Basic11
Forest13
Island12
Mountain10
Swamp10
Artifact10
Equipment6
Toy1
Enchantment7
Aura3
Instant3
Sorcery3
Arcane1
Legends11
Historic20
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control