MetaMox
COMMANDER · DECK
@Ottertastic
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$570.10
MYTHIC
11
RARE
49
UNCOMMON
13
COMMON
47
MAIN101 CARDS

Creature

20 cards

Enchantment

4 cards

Artifact

20 cards

Sorcery

10 cards

Instant

11 cards

Land

4 cards
SIDEBOARD5 CARDS

Creature

1 cards

Enchantment

3 cards

Artifact

1 cards
NAMECOSTPRICE
MONEY CARDS·51 CARDS·$439.94
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Creature

15 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

5 cards

Instant

6 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Spiteful Sliver: early two-card combo, with no mana to spend
  • Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
00611521731149576+
COLOR
R: 54 pipsC: 168 pips
TYPES
Land36
Nonbasic3
Basic33
Mountain33
Artifact24
Equipment4
Construct2
Golem2
Creature20
Human6
Warrior3
Advisor2
Construct2
Goblin2
Golem2
Astartes1
Beholder1
Berserker1
Devil1
Dragon1
Ogre1
Orc1
Rogue1
Sliver1
Spirit1
Wizard1
Outlaws1
Party5
Instant12
Sorcery10
Enchantment4
Legends7
Historic29
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Infinite magecraft triggers
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