COMMANDER · DECK
Tajic, So Shiny It Burns
Bracket 3 · Upgraded2020-04-21
DECK $
$205.72
MYTHIC
5
RARE
56
UNCOMMON
23
COMMON
52
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
13 cardsInstant
8 cardsLand
6 cardsMAYBE36 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
4 cardsInstant
1 cardsMONEY CARDS·39 CARDS·$144.85
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Creature
10 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
6 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Coalhauler Swine + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Inviolability + Pariah's Shield: locks the table
- Boros Reckoner + Indestructibility: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Inviolability + Pariah's Shield — Bracket 3, locks the table
- Boros Reckoner + Indestructibility — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Inviolability + Pariah — Bracket 3, locks the table
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Protector of the Crown + Arcbond — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Palisade Giant + Arcbond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic4
Basic34
Mountain21
Plains13
Creature18
Human8
Soldier6
Elemental3
Cleric2
Giant2
Knight2
Minotaur2
Myr2
Dwarf1
Incarnation1
Rogue1
Shaman1
Wizard1
Outlaws1
Party4
Enchantment13
Aura4
Sorcery13
Artifact12
Myr2
Equipment1
Instant8
Legends3
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Near-infinite damage to all players