COMMANDER · DECK
Card Advantage in The Command Zone
Bracket 4 · Optimized@Spockful
ONLY 36 CARDS
DECK $
$2,847.77
MYTHIC
10
RARE
21
UNCOMMON
3
COMMON
2
COMMAND2 CARDS
Creature
2 cardsMAIN34 CARDS
Creature
5 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
6 cardsInstant
14 cardsLand
1 cardsMONEY CARDS·32 CARDS·$2,277.10
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Creature
5 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant14
Trap1
Artifact7
Dog1
Human1
Robot1
Soldier1
Creature7
Human2
Cleric1
Dog1
Halfling1
Horror1
Merfolk1
Monkey1
Pirate1
Robot1
Rogue1
Soldier1
Wizard1
Zombie1
Outlaws2
Party3
Sorcery6
Enchantment4
Land1
Nonbasic1
Legends8
Historic11
LAND PROBABILITY
1 LANDS · 34 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens