MetaMox
COMMANDER · DECK

Kenrith Pillow Fort

Bracket 4 · Optimized
2020-04-27
DECK $
$361.40
MYTHIC
4
RARE
32
UNCOMMON
32
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

13 cards

Enchantment

7 cards

Artifact

16 cards

Sorcery

13 cards

Instant

15 cards

Land

23 cards
MONEY CARDS·52 CARDS·$278.30
Sign in to save your threshold.

Creature

7 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

8 cards

Instant

10 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Vigean Graftmage + Faeburrow Elder: early arguably two-card combo, with no mana to spend
  • Faeburrow Elder + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0081202223942536+
COLOR
W: 25 pipsU: 16 pipsB: 6 pipsR: 3 pipsG: 16 pipsC: 116 pips
TYPES
Land35
Nonbasic18
Basic17
Forest9
Island9
Plains9
Swamp5
Mountain4
Artifact16
Instant15
Creature14
Human3
Mutant2
Angel1
Archon1
Cleric1
Druid1
Dryad1
Elemental1
Elf1
Fox1
Noble1
Nymph1
Phyrexian1
Praetor1
Scout1
Shaman1
Snake1
Soldier1
Spirit1
Treefolk1
Vedalken1
Wizard1
Party2
Sorcery13
Arcane1
Enchantment8
Aura1
Dryad1
Nymph1
Legends7
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Group
Color
View