COMMANDER · DECK
Phenax God Of Mill
Bracket 4 · Optimized2017-01-25
ILLEGAL: 1 CARD
DECK $
$369.84
MYTHIC
14
RARE
39
UNCOMMON
15
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
32 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
10 cardsInstant
8 cardsLand
17 cardsMONEY CARDS·37 CARDS·$277.38
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Planeswalker
1 cardsCreature
15 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
7 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Island13
Swamp10
Creature33
Horror6
Shapeshifter6
Wall4
Illusion2
Phyrexian2
Vampire2
Wizard2
Avatar1
Construct1
Demon1
Eldrazi1
Faerie1
God1
Homunculus1
Human1
Kraken1
Leviathan1
Lhurgoyf1
Nightmare1
Plant1
Rogue1
Sphinx1
Zombie1
Outlaws1
Party3
Sorcery11
Nightmare1
Artifact9
Equipment2
Construct1
Instant8
Trap1
Enchantment6
Aura2
God1
Horror1
Planeswalker1
Jace1
Legends10
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss