COMMANDER · DECK
Lazav Dimir Mastermind Copy Steal Win
Bracket 4 · Optimized2016-07-28
102 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,517.90
MYTHIC
15
RARE
47
UNCOMMON
18
COMMON
22
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN102 CARDS
Creature
22 cardsEnchantment
8 cardsArtifact
18 cardsSorcery
10 cardsInstant
9 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·55 CARDS·$2,000.25
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Creature
12 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
5 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead: early two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kederekt Leviathan + Necromancy — Bracket 3, early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead — Bracket 3, early two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Island11
Swamp10
Artifact23
Equipment7
Shapeshifter2
Golem1
Phyrexian1
Creature22
Shapeshifter9
Human4
Merfolk2
Ninja2
Rogue2
Wizard2
Demon1
Dragon1
Drake1
Elder1
Golem1
Illusion1
Kraken1
Leviathan1
Noble1
Phyrexian1
Outlaws2
Party4
Sorcery10
Instant9
Enchantment8
Aura3
Legends9
Historic30
LAND PROBABILITY
35 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock