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COMMANDER · DECK

Lazav Dimir Mastermind Copy Steal Win

Bracket 4 · Optimized
2016-07-28
102 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,517.90
MYTHIC
15
RARE
47
UNCOMMON
18
COMMON
22
MAIN102 CARDS

Creature

22 cards

Enchantment

8 cards

Artifact

18 cards

Sorcery

10 cards

Instant

9 cards

Land

20 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·55 CARDS·$2,000.25
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Creature

12 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

5 cards

Instant

6 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
  • Kederekt Leviathan + Animate Dead: early two-card combo, for four mana or less
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
004116216313410586+
COLOR
U: 61 pipsB: 21 pipsC: 155 pips
TYPES
Land35
Nonbasic18
Basic17
Island11
Swamp10
Artifact23
Equipment7
Shapeshifter2
Golem1
Phyrexian1
Creature22
Shapeshifter9
Human4
Merfolk2
Ninja2
Rogue2
Wizard2
Demon1
Dragon1
Drake1
Elder1
Golem1
Illusion1
Kraken1
Leviathan1
Noble1
Phyrexian1
Outlaws2
Party4
Sorcery10
Instant9
Enchantment8
Aura3
Legends9
Historic30
LAND PROBABILITY
35 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
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