COMMANDER · DECK
Mirko Vosk Draw And Mill Retired
Bracket 3 · Upgraded2015-04-08
ONLY 99 CARDSNO COMMANDER
DECK $
$343.89
MYTHIC
6
RARE
42
UNCOMMON
21
COMMON
31
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
19 cardsSorcery
8 cardsInstant
6 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$260.26
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Creature
9 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
6 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Island17
Swamp10
Gate1
Creature23
Horror5
Wizard4
Shapeshifter3
Avatar2
Bird2
Human2
Phyrexian2
Spirit2
Zombie2
Elk1
Faerie1
Homunculus1
Leviathan1
Mutant1
Shaman1
Sphinx1
Vampire1
Vedalken1
Party4
Artifact21
Equipment7
Bird1
Elk1
Sorcery8
Instant6
Enchantment5
Legends5
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss