COMMANDER · DECK
Sissay
No bracket · BannedNO COMMANDERBANNED: 2 CARDS
DECK $
$3,316.49
MYTHIC
9
RARE
44
UNCOMMON
19
COMMON
28
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN100 CARDS
Creature
40 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
7 cardsInstant
5 cardsLand
15 cardsMONEY CARDS·56 CARDS·$2,640.67
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Creature
24 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
4 cardsInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Elf12
Human10
Druid6
Shaman4
Angel3
Ranger3
Scout3
Warrior3
Monk2
Phyrexian2
Praetor2
Soldier2
Spirit2
Advisor1
Bird1
Cat1
Cleric1
Construct1
Eldrazi1
Elemental1
Faerie1
Insect1
Kithkin1
Knight1
Ouphe1
Rebel1
Rhino1
Shapeshifter1
Treefolk1
Wizard1
Changeling1
Party5
Land33
Nonbasic13
Basic20
Forest15
Plains7
Artifact12
Equipment3
Construct1
Sorcery7
Arcane1
Instant5
Enchantment4
Legends21
Historic33
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite death triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite storm count
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less