COMMANDER · DECK
Mladens
Bracket 3 · Upgraded@AizenBajo
138 CARDS (LIMIT 100)
DECK $
$861.40
MYTHIC
7
RARE
52
UNCOMMON
46
COMMON
54
COMMAND1 CARD
Creature
1 cardsMAIN137 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
28 cardsInstant
34 cardsLand
24 cardsMAYBE21 CARDS
Creature
10 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
2 cardsInstant
1 cardsLand
5 cardsMONEY CARDS·90 CARDS·$666.82
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Planeswalker
1 cardsCreature
19 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
15 cardsInstant
19 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant35
Sorcery29
Adventure1
Elemental1
Snake1
Land24
Nonbasic24
Desert2
Island2
Mountain2
Creature23
Human9
Wizard5
Shaman3
Dwarf2
Elemental2
Adventure1
Advisor1
Archer1
Artificer1
Assassin1
Beast1
Chimera1
Construct1
Dragon1
Giant1
Goblin1
Golem1
Otter1
Phyrexian1
Scout1
Snake1
Toy1
Tyranid1
Wall1
Outlaws1
Party5
Artifact19
Equipment7
Construct1
Golem1
Toy1
Enchantment12
Aura3
Case1
Chimera1
Room1
Planeswalker2
Ral1
Saheeli1
Legends6
Historic24
LAND PROBABILITY
24 LANDS · 137 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 449.0%
TURN 581.6%
TURN 694.7%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Each opponent loses the game
Near-infinite damage to one opponentDestroy all creatures target opponent controls
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers