COMMANDER · DECK
Uril Enchantress 5
No bracket · BannedONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$1,440.43
MYTHIC
11
RARE
51
UNCOMMON
14
COMMON
24
MAIN99 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
27 cardsArtifact
3 cardsSorcery
7 cardsInstant
4 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·47 CARDS·$1,136.96
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Planeswalker
2 cardsCreature
9 cardsEnchantment
21 cardsArtifact
3 cardsSorcery
4 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Plains8
Forest7
Mountain4
Enchantment27
Aura14
Eldrazi1
Creature18
Human7
Druid3
Shaman3
Cleric2
Giant2
Wizard2
Angel1
Cat1
Dragon1
Elemental1
Incarnation1
Kor1
Monk1
Nomad1
Rhino1
Snake1
Soldier1
Spirit1
Troll1
Party4
Sorcery7
Instant4
Artifact3
Equipment1
Planeswalker2
Elspeth1
Garruk1
Legends5
Historic8
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases