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COMMANDER · DECK

Hargilde

Bracket 4 · Optimized
@EldritchNirvana
DECK $
$1,062.10
MYTHIC
22
RARE
39
UNCOMMON
20
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

7 cards

Artifact

24 cards

Sorcery

2 cards

Instant

4 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·74 CARDS·$841.76
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Planeswalker

2 cards

Creature

18 cards

Enchantment

6 cards

Artifact

23 cards

Sorcery

2 cards

Instant

1 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Metalworker + Cogwork Assembler: early arguably two-card combo, with no mana to spend
  • Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00616214313455196+
COLOR
W: 4 pipsU: 13 pipsB: 4 pipsR: 4 pipsC: 251 pips
TYPES
Artifact46
Golem6
Construct5
Equipment3
Phyrexian3
Assembly-worker2
Angel1
Artificer1
Bird1
Jellyfish1
Myr1
Scarecrow1
Wurm1
Land35
Nonbasic35
Gate8
Urza's7
Cave1
Golem1
Mine1
Power-plant1
Saga1
Tower1
Creature27
Golem6
Artificer5
Construct5
Human5
Phyrexian3
Assembly-worker2
Angel1
Bird1
Dragon1
Dwarf1
Equipment1
Jellyfish1
Myr1
Scarecrow1
Wizard1
Wurm1
Party1
Enchantment9
Aura4
Eldrazi2
Saga1
Urza's1
Instant4
Eldrazi1
Planeswalker2
Karn1
Ugin1
Sorcery2
Eldrazi1
Legends17
Historic57
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite creature tokens with hasteInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite Blood tokensInfinite card drawInfinite Clue tokensInfinite colored manaInfinite draw triggersInfinite Food tokensInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite rummagingInfinite self-discard triggersInfinite Treasure tokensInfinite untap of artifacts you control
Infinite card drawInfinite draw triggersNear-infinite storm count
Group
Color
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