COMMANDER · DECK
Rikus Whale Ramp
Bracket 4 · Optimized2016-07-30
103 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$336.24
MYTHIC
6
RARE
39
UNCOMMON
26
COMMON
33
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN103 CARDS
Planeswalker
2 cardsCreature
35 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
10 cardsInstant
10 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·30 CARDS·$249.64
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Planeswalker
2 cardsCreature
14 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
2 cardsInstant
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 2
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature35
Human8
Dragon5
Shaman4
Wizard4
Whale3
Elf2
Leviathan2
Warrior2
Avatar1
Beast1
Boar1
Dinosaur1
Druid1
Elemental1
Elephant1
Fish1
Goblin1
Horror1
Incarnation1
Knight1
Kraken1
Lizard1
Merfolk1
Mutant1
Orc1
Rogue1
Scout1
Soldier1
Spirit1
Outlaws1
Party7
Land34
Nonbasic10
Basic24
Forest8
Island8
Mountain8
Desert1
Gate1
Instant11
Sorcery10
Enchantment9
Human2
Boar1
Warrior1
Wizard1
Artifact5
Equipment3
Planeswalker2
Kiora1
Sarkhan1
Legends10
Historic14
LAND PROBABILITY
34 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.5%
TURN 785.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock