COMMANDER · DECK
Bouncing Tempo
Bracket 4 · Optimized2016-01-29
ONLY 99 CARDSNO COMMANDER
DECK $
$790.22
MYTHIC
10
RARE
25
UNCOMMON
24
COMMON
40
MAIN99 CARDS
Creature
22 cardsEnchantment
1 cardsArtifact
21 cardsSorcery
2 cardsInstant
18 cards—
1 cardsNAMECOSTPRICE
×1
$0.00Land
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·33 CARDS·$615.90
Sign in to save your threshold.
Creature
14 cardsArtifact
8 cardsSorcery
1 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Palinchron + Panharmonicon: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island15
Swamp10
Artifact22
Bird1
Equipment1
Creature22
Human6
Ninja4
Spirit3
Illusion2
Phyrexian2
Rogue2
Shapeshifter2
Wizard2
Aetherborn1
Bird1
Cleric1
Demon1
Drake1
Horror1
Praetor1
Rat1
Snake1
Soldier1
Outlaws2
Party5
Instant18
Trap1
Enchantment2
Sorcery2
Legends8
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control