MetaMox
COMMANDER · DECK
@Mandalor · 2013-02-27
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$2,993.37
MYTHIC
7
RARE
34
UNCOMMON
21
COMMON
37
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

4 cards

Artifact

11 cards

Sorcery

11 cards

Instant

20 cards

Land

23 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
1002019293643536+
COLOR
W: 26 pipsB: 34 pipsC: 65 pips
TYPES
Land39
Nonbasic21
Basic18
Swamp13
Plains9
Instant20
Artifact17
Construct2
Phyrexian2
Insect1
Thopter1
Wall1
Zombie1
Creature14
Human6
Cleric3
Phyrexian3
Wizard3
Construct2
Wall2
Imp1
Insect1
Thopter1
Zombie1
Party6
Sorcery11
Enchantment4
Legends2
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Group
Color
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