COMMANDER · DECK
Suicide Machine
No bracket · Banned@Mandalor · 2013-02-27
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$2,993.37
MYTHIC
7
RARE
34
UNCOMMON
21
COMMON
37
MAIN99 CARDS
Creature
14 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
11 cardsInstant
20 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·47 CARDS·$2,380.81
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Creature
8 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
8 cardsInstant
10 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Near-Death Experience + Wall of Blood — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Blood Celebrant — Bracket 4, early two-card combo, for four mana or less
- Selenia, Dark Angel + Near-Death Experience — Bracket 3, early arguably two-card combo, with no mana to spend
- Ad Nauseam + Phyrexian Unlife — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Soul Echo — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic21
Basic18
Swamp13
Plains9
Instant20
Artifact17
Construct2
Phyrexian2
Insect1
Thopter1
Wall1
Zombie1
Creature14
Human6
Cleric3
Phyrexian3
Wizard3
Construct2
Wall2
Imp1
Insect1
Thopter1
Zombie1
Party6
Sorcery11
Enchantment4
Legends2
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or lessInfinite card draw