COMMANDER · DECK
Enchantments Gone Wild
Bracket 3 · UpgradedNO COMMANDER
DECK $
$866.35
MYTHIC
5
RARE
33
UNCOMMON
22
COMMON
41
MAIN100 CARDS
Creature
22 cardsEnchantment
22 cardsArtifact
2 cardsSorcery
10 cardsInstant
14 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·35 CARDS·$676.19
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Creature
8 cardsEnchantment
18 cardsArtifact
2 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land30
Nonbasic3
Basic27
Forest6
Plains6
Island5
Mountain5
Swamp5
Creature22
Human10
Phyrexian5
Druid3
Rogue3
Angel2
Beast2
Warrior2
Wizard2
Giant1
Goblin1
Shapeshifter1
Soldier1
Sphinx1
Vampire1
Weird1
Wurm1
Zombie1
Outlaws3
Party7
Enchantment22
Shrine5
Aura1
Instant14
Sorcery10
Arcane1
Artifact2
Legends8
Historic10
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE