COMMANDER · DECK
Lets All Draw
Bracket 4 · Optimized2016-03-07
ONLY 99 CARDSNO COMMANDER
DECK $
$562.45
MYTHIC
14
RARE
39
UNCOMMON
21
COMMON
26
MAIN99 CARDS
Planeswalker
5 cardsCreature
23 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
12 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$434.42
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Planeswalker
3 cardsCreature
11 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
4 cardsInstant
6 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Otherworld Atlas: early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Otherworld Atlas — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Plains13
Island10
Gate1
Creature23
Spirit8
Angel2
Dragon2
Human2
Shapeshifter2
Wall2
Wizard2
Archon1
Bird1
Cleric1
Elder1
Eldrazi1
Horror1
Illusion1
Phyrexian1
Rogue1
Sphinx1
Vedalken1
Outlaws1
Party4
Instant12
Faerie1
Artifact10
Book3
Horror1
Phyrexian1
Sorcery8
Enchantment6
Planeswalker5
Gideon1
Jace1
Narset1
Tamiyo1
Ugin1
Legends12
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce